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Tow Duck

Maya, ZBrush, Substance Painter, Arnold

I decided to take the CG Master Academy class, Hard Surface Modeling for Films in order to work on my 3D modeling skills and to create a piece more complex than any of my previous projects. With lectures by Jay Machado and reviews from Andrew Bangel, I was able to learn a plethora of new techniques including the art of kitbashing and how to utilize a UDIM tile workflow.​ I was responsible for most to the model excluding several greebles.

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The model is based on concept art by Howard Hsu with some edits and additions to make it more realistic.

TowDuck_ref.jpg

Original Concept by Howard Hsu

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